Loads of ideas get thrown around and we never follow them through, but I liked this one so much that I want to blog it for future reference.
The plan is to make a simple platformer with a nice physics engine, where you have to use the momentum of your character to do anything. You'd need a big run up to kill enemies, overcome obstacles and break shit down.
Like you could roll into a ball and roll down a hill to break through a wall or smash an enemy.
As illustrated by this terrible sketch
Levels would get more complicated to solve, making stuff harder to break or enemies harder to kill, and requiring the player to set up stuff like springs or trampolines to swing your momentum through the stage.
Bosses would work like stages where you have to figure out how to use your momentum to get into a position where you can smack his weak point or something.
As illustrated by THIS terrible sketch.
I know the sketches are bad and the ideas are vague but I'd like to know what people think, and also tell me if there's a game already like this so we can avoid being too unoriginal.